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Game development: The Writer Will Do Something
Bar Harbor
alexx_kay
For anyone who has ever contemplated (or had) a career in mainstream game development, you need to check this out. A short, devastatingly accurate game about a typical late-in-production game design meeting. It's from the writer's point of view, but the experience maps to most other jobs equally well.

The Writer Will Do Something

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Ugh! I so badly want to facilitate that meeting to be way more productive. Ugh.

(is this how I ended up writing a story about how some game designers turn out to be sociopaths...?)

I got addicted and played it through several times in different ways. My word, this reads like a brutally accurate re-enactment of the author's life experiences. I like how there are many multiple-choice points, but most of them don't affect the course of events or change the outcome at all.

"...there are many multiple-choice points, but most of them don't affect the course of events or change the outcome at all."

This is often a feature of game design, simply to make the production remotely tractable. Of course, here, it's also thematically appropriate :-)

That's delightfully horrible. And in some ways *extremely* reminiscent of Trenza, the crazy Internet-bubble company I was at immediately after Looking Glass. This particular kind of stupid is in no way confined to the game industry...

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