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Possible LARP seed - meta-genre
Bar Harbor
alexx_kay
I am not likely to write a LARP again any time soon. But with so many of my Friends blogging about Intercon, I apparently still *dream* about writing them. This idea came to me, literally, in a dream last night. I won't be using it myself, so I send it out into the world; if you like it, feel free to run with it.

Pick a setting that can fit lots of straightforward archetypical characters. Perhaps a cruise ship in the early 20th century. The characters, plots, and goals should all be quite familiar. The change-up is in the genre of the game; specifically, have that genre *change* several times over the course of the game. If the game is currently Suspense, combat can happen; if it's drama, you can only settle things by talking; if Comedy, combat is allowed, but only non-damaging slapstick; if Musical, then you have to sing to resolve differences.

For a four-hour game, switch every 30-45 minutes. Rules should be simple, since they'll need to change mid-game a lot. Open question: Advertise the true nature of the game, or disguise it, then spring it on players in media res? Certainly it would be *easier* to pull off with the informed cooperation of the players.

Perhaps have the last two segments be Comedy and Tragedy, letting some people get off the boat before the final switch.
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Open question: Advertise the true nature of the game, or disguise it, then spring it on players in media res?

Has to be advertised in advance. One lesson I've drawn from many years of being involved with games at Intercon is that players react *very* poorly to surprises of this sort. Indeed, one of the worst-reviewed games ever was one that turned out to be a different genre than the advertising had represented. AFAIK, it's not that it was a bad game: it's that it wasn't what players had been mentally prepped for, and that causes issues...

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